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Engineering

Art Lead

at Hangout Industries in Boston, MA   —   Apr 12, 2014   |  
Overview
Hangout Industries is a leading-edge start-up with unlimited potential in the 3D social media space located in downtown Boston, MA. Our product was recently showcased at TechCrunch50 and we were nominated as one of this year's 10 coolest companies we’re leading the 3D Social Networking Gaming space.

Hangout is seeking an Art Lead to provide creative vision and lead the development of high quality and polished art for a 3D environment. This position is responsible for managing the creation of assets both internally and externally, as well as contributing as an active developer of assets. The Art Lead must handle the full lifecycle of asset creation including; receiving art requests, conceptualizing needed assets, managing the art pipeline to ensure smooth and efficient asset production, and ensuring that every asset created meets our standards both technically and artistically. Finally, this position should foster and build a culture in the studio for artistic excellence and high levels of productivity.
Responsibilities
Adapt and maintain a pipeline for the creation of art assets that incorporates work created both in-house and through outsourcers.
Work with members of the artistic team to implement processes and tools to ensure highest levels of productivity and quality.
Spearhead conceptualization for the creation of assets
Take on many of the high-quality 3D art asset development tasks; primarily modeling and texturing and/or animations.
Communicate the artistic vision to ensure a high level of quality and consistency in all art assets
Work with the artistic team to bid out and designate tasks; create, evaluate and revise art schedules to ensure that scheduled milestones are being met.
Provide direction and feedback to outsourcers, ensure that all assets developed externally are being properly received, and maintain and create new relationships with outsourcers
Work with the technical artist and the programming team to understand and communicate technical limitations as well as finding the best approaches to implementing the artistic vision
Research and evaluate tools and programs to enhance art assets
Contribute innovative and original ideas
Mentor all members of the art team to develop and expand their artistic skill sets
Experience
Bachelor’s Degree in Art or related field
3-5 years of experience in the PC or Console game industry
1-2 years of experience in a management role
Highly proficient in Maya and Photoshop, familiar with other popular game development software and techniques, and current in the latest trends in computer graphics, production methodologies and game development
Experience with all aspects of 3D art, including particle effects and shaders
Strong background in art and an eye for detail and style
Excellent organizational and communication skills
Strong ability to provide creative direction
Self-motivated and proactive
Ability to lead a small team in a dynamic environment
Experience with creating and rigging animations a plus
Background in Architecture is a plus
Skills
Game Industry experience
Maya
Photoshop
3D Art
Leadership
Education
Bachelor's in Art or related field
Compensation
Competitive
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