Pushing, pulling and tearing Flex to build user interfaces for virtual worlds, in pixel perfect detail, that don't look anything like the basic 'cookie cutter' user interface made in Flex.
Dubit create virtual worlds in Flex and AS3 for customers like Cartoon Network and Real Madrid. We have created a multiuser server that scales to support over 40,000 concurrent users, a scripting language that we call GAML (Game Application Markup Language), and the coarse grained interface components (such as contact lists) that are standard to all virtual worlds. We roll these technologies into one package that we call the Dubit Platform.
Your job is to build the user interface from the Photoshop designs. You'll be working in Flex taking the photoshop design and skinning the existing coarse grained components or developing new re-usable components that will be rolled into the Dubit Platform.
The ability to spot when a component is not a pixel perfect match to the template design is crucial.
Examples of virtual worlds that we have created and the richness of interfaces you would be skinning are included.
Pixel perfect component skinning
Able to use photoshop to chop up designs