EdLab at the Gottesman Libraries offers an expanding array of traditional and innovative services to the college community of educators. The library is increasingly a creative services organization that models the design, development, and distribution of intellectual properties, including video and audio media, digital and online materials, software applications and tools, and interactive exhibits and events, along with sophisticated support services.
The Lead Designer creates and guides the development and growth of a coherent aesthetic vision to support the diverse learning goals of the library, and by extension the various patrons groups that it serves. S/He works with teams of educators and engineers to help define and complete projects that serve clients, with a specific focus on defining the overall brand and experience of our products and services. A skilled collaborator will be able to leave his or her mark on our entire program.
Create and be accountable for the implementation of branding and style guidelines.
Create and implement web, environment, and print-based design solutions.
Participate in conceiving overall designs and implementing those designs in working products with distinctive user experience dimensions.
Ensure the delivery of high quality products to users by working on redesigns, enhancements and fixes for designed components in existing products.
Outstanding communication and collaboration skills.
Bachelor's degree or any suitable combination of creative/design education, training and experience.
Background of educational and work experiences that represent the major design dimensions and application areas.
Demonstrated problem solving skills on large and small scale issues with ability to undertake and complete large print, exhibition, and software projects with little supervision.
This position requires a track record of participation in all phases of the product development cycle.
A portfolio of distinctive design products that demonstrate the capacity to define and deliver on a coherent aesthetic vision.
Proven ability to gather and synthesize functional requirements and technical realities into workable solutions (print, environmental, and user interface design).
Experience working on diverse project teams consisting of both engineers and non-technical stakeholders (clients, product managers, etc.).
Candidates should be able to articulate an interest in the education sector and a vision for new technologies and materials to advance learning.
Experience conceptualizing and deploying user experience designs demonstrated through web, environment,
Mastery of some major web or mobile environments or the ability to learn to design for new technologies quickly.
Individuals with an academic or professional background in education, cognitive psychology, or related disciplines are highly desired.